The Beards ‘n’ Buckshot Brigade Part 1

Over the last four episodes of Home Guard Radio I have been talking about getting an army built for Bolt Action that would be usable in a tournament and in regular play. I love my Panzer Lehr army that I have built but it was built from a point of view of looking good and without the knowledge of what works well in the game. The result was that I ended up with a lot of vehicles and a couple of squads that were not very flexible. I decided that I was going to start a force that would be built to be played with rather than on what i think looks cool, i need to create a balance between these two positions. After some time pouring over the 1000 point army boxes that Warlord Games sell I narrowed it down to either British or Marine Corp. Im not a fan of the British models, don’t get me wrong there nice kits but I wanted something a little different and Bonnar has them, for a while I thought about British Airborne but only for a little while. In the end the United States Marine Corp won the battle and the Beards ‘n’ Buckshot Brigade began to evolve.

bwg33I decided that this army was going to combine the looking good aspect and playing well so I bought myself the Armies of the United States book and sat down to figure out what I could create from the 1000 point army box, initially I was aiming for 750 points as this is what we play locally with the occasional 1000 point games. Having played against Nick’s (Terrain4cake) Us Airborne and AndyM (3colourbased) I knew that a veteran unit can be a tough prospect for people to face off against as the jump from 4+ to 5+ to remove the model is a large one. I got to thinking that I was going to use the late war USMC entry in the forces book so it made sense to me that these would be the battle hardened veterans of the corp. So the all vets list began to emerge from my twisted mind. A quick visit to 6s2hit store down the road and I was the proud owner of the 1000 point USMC box set at a really good price.

1450729_493302460768769_1680961367_nOver the course of playing games with my Panzer Lehr I came to the conclusion that I preferred 8 man units of troops as they were chunky enough to do some damage when laying down fire but not to large that they became very expensive. This time I also promised to myself that I will stay on the wagon and not go all fan boy and buy a mountain of tanks, thankfully the USMC box come with an armoured transport rather than a tank. I decided to limit myself to what I could create from the army box itself as I am trying to cut down my spending on plastic crack to allow for the purchase of a new pc (not because she who must be obeyed told me too).

The creation of the army on paper was actually a lot of fun and I did it at work to occupy my time. I knew that they would all be veterans even the support elements as this was my theme. From playing games in the local area and talking about them on Home Guard Radio the idea of 1st lieutenants began to look very appealing as the moral boost they give will help immensely when you consider that the army itself is small and elite plus the Marines should have a big tough hombre leading them in to battle a battle hardened veteran like Gunny from the HBO television show the Pacific.

the-pacific4With this in mind the 750 list began to emerge:

Veteran 1st Lieutenant with SMG

Veteran Sniper

Veteran Forward Air Observer

Veteran Bazooka Team

8 Late War Veteran Marines with 2 SMG’s and a Shotgun

8 Late War Veteran Marines with 2 SMG’s and a Shotgun

8 Late War Veteran Marines with 3 Bar’s

8 Late War Veteran Marines with 3 Bar’s

Now a lot of people look at the list and start to realize that I am lacking in anti armour capability and this is true to a certain extent, I am relying on the Bazooka team and the Air Observer to be able to deal with armoured threats. This is ok however because at the points level were playing at in the area at the moment the heaviest armour we have seen is a T34 Flame Tank run by Ali from Home Guard Radio (That Guy) and Tim (The original That Guy) now seeing as between the three of us we work weird shifts then the chance of me playing them is small, not tactically sound but it works. The sniper is there as I am a bit of a history nut and I have a lot of respect for the achievements of the late Carlos Hathcock so I think that all marine armies should have a sniper, in game it is useful for tying up units as the opponents are always worried about a sniper. My Bazooka team have been an interesting mix of results the leader of the team is called Crazy Larry as in the last outing he sat on the half way line in the open for 3 turns tying to take out an enemy jeep and survived unscathed despite the whole army going after him.600px-SII-M20

The Air observer is there because the US national rule about buy one get one free air strikes is great and I love the idea of an air strike thundering down on the unsuspecting enemy. The rule book says that we should create a little token to represent the air strike target, well I had to go one step to far this time I could not just use some simple marker so I picked up this cheap on Ebay.

photoThe kit was simple to build and didn’t cost very much and it looks awesome on the table despite not being painted yet.

Trench_Shotgun_win12_800All that leaves in the army is the Marines themselves, the 8 man squads that make up the core of the beards ‘n’ buckshot brigade. I decided months ago that I would for a central core of the force and no matter the points this core would be included in the list, it is made up of these 4 units and the lieutenant. There are two short range squads with there shotguns and Smg’s and two longer range units with there bars the intention is to steal an idea from Bonnar’s list and adopt a bunny hopping fire and advance tactic where the Bar Squad will act as covering fire for the assault units. This has worked rather well in the first two outings that the army has had. Some more practice with the deployment and I think I will have it nailed to be a successful tactic. The assault units have been devastating in combat in recent games and there 5+ helps them survive a lot longer than normal as well.

These wip shots are not great as I have lost the charger for my decent camera and the first until is basically finished but I thought I would post them up to let people see that I have actually done some work on them. More pictures will follow over the next few days including the weapons teams on their scenic bases.

4 (4)3 (3)3 (4)

Coming next time the progression of the Beards ‘n’ Buckshot Brigade to 1000 points and some more Wip shots.

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6s2hit Bolt Action Demo Table

I have rather a lot of things to post about so I will get right to it, for months I have been working on the Bolt Action Demo Board for 6s2hit to take to shows and I managed to get it finished and its first real outing was at Claymore Wargames show last Saturday.

1 (1) 1 (2) 1 (3) 1 (4) 2 (1) 2 (2) 2 (3)

The table is supposedly finished but I want to go back and do some grass flock down to tie it all together nicely. The demo game is fairly simple in that it puts the American army up against the Germany army in a heavily dug in position, four turn game with a simple objective. I will write a full post later about the game its self.

The only real draw back is that I have been informed by ‘she who must be obeyed’ that this rubbish is not allowed to stay in the house and I need to find somewhere to store it….. Sigh everyone’s a critic.

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Im back, Baby

It appears that I have been neglecting this blog over the last few months and to be fair it is mainly due to no being able to find time to write anything worthy enough to post on it. The lack of time is down to a few different things including recording and editing Home Guard Radio and building some demo tables for For the most part I have simply been playing too much Grand Theft Auto 5 on the Xbox 360.


Driving around Los Santos wearing a smooth white suit and giant racoon head is just far to much fun.

The end result is that I am going to start getting the hobby finger out and start updating regularly.


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Home Guard Radio – Episode 4 Who’s that girl?

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Home Guard Radio Episode 4 – Who’s that girl?

Show Notes:


Please excuse the sound blip 14 minutes in


Intellegince Crop:


Craig – Update on the Beards and Buckshot brigade and his games played

Steven – Dicusses his practice games with his 750 list in prep for the Big Red [Elg]

AndyM – Talks about Flame Throwers and ambush and some chat regarding flamethrowers and the dump of tactic in the Top Secret mission.

Aly – Talks about the recent Big Red [Elg] and spends some time proving he is not that guy with the flame tank.

AndyW – MIA


Logistics Corp:


Craig – Talks about the fact that he has finally got some marines to paint

Ali – Shock update to ‘that guys’ painting effort.

Steven – Manly Tea Trays all round

AndyM – Completion of the Afrika Korp and other armies.

AndyW – MIA



Topic of the month:


Discussion from the guys about the recent Big Red Elg tournament, we hear from the organisers and the players.





Thanks to: – Craig’s Blog – Andy M’s Blog – Ali’s Page – Nicks Blog (Terrain Genius)

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Home Guard Radio Episode 2 – The Cocktail Party

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Home Guard Radio Episode 2: The Cocktail Party

Cast: Craig, Stephen, Ali, Andy M and Andy W


The Intelligence Corp: 0:0:15 – 0:54:30

 The theme for this episode Intelligence Corp is the games we have been playing at 750 points.

Craig trys once more to make excuses for Panzer Lehrs shocking performances, this time it’s the pioneers fault.

Comrade Ali explains how he’s fallen in love with the sub machine gun armed tank rider unit.

Andy M reinforces Craig excuses after the beating that the DaK gave out.

Stephen tells us all about his new Finnish force that he is proxying until his kick starter models arrive.

Andy W tells all about the greatest tank unit in the game the mighty StuH 42,


The Logistics Corp: 0:54:40 – 1:28:30

 Andy M starts off with his recent hobby update on the basing of the DaK and the expansion of the force with some shiny purchases from the Perry’s range.

Stephen ran home from the store with new shiny toys and built them in two hours.

Andy W picked up a little Panzer 2 and has an update on the dunkel gelb quest.

Comrade Ali picked up the rules and the Soviet army boxed set and gives us all a lesson on the weather.

Craig paints something that isn’t a tank……


Topic of the Month: Going from 500 – 750 points 1:28:30 – 1:50:00




Links: – Craig’s Blog – Andy M’s Blog – Ali’s Page – Nicks Blog (Terrain Genius)

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Home Guard Radio Episode One – “Its ok ive got a Tiger”

Home Guard LogoWelcome to the first episode of Home Guard Radio, join our hosts as they gather round the microphone in the bunker and discuss Warlord Games Bolt Action. Join the four Scottish gentlemen and Craig (apparently I am not a gentleman) as they talk about what they have been playing and building and the topic of the month.

Hosts: Craig (Ghostmaker) AndyM, AndyW, Ali and Steven

Part 1: Intelligence Corp – What we have been playing and Rules chat.
Part 2: Logistics Corp – Hobby News
Part 3: Subject of the Month – The road to Bolt Action, dipping a hairy toe into historical gaming.

Episode One: … got-tiger/ and coming withing 24 hours to iTunes




Thanks go out to Dr Tom for the intro voice and Karis (Damned Angel) for the ladies touch.

Ghostmaker :)


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The Masked Meeples Review: Rex: The Fall of An Empire

To those who have played the 1979 Dune boardgame, Rex will hit you with a sense of Déjà vu. In this competative game, the players take on the roles of iconic Twilight Imperium races in an attempt to fight, negotiate and betray their way into controlling the Imperial City. Just like the Dune boardgame, each race (faction,) has unique abilities that both make them a threat to their enemies and a boon to their allies.

By gaining influence, you can purchase cards that help in combat, recruit units and deploy them on the map. The interaction between racial abilities quickly becomes apparent such as the Federation of Sol being able to deploy at certain locations for free while the Hacan earn income from those who pay to deploy their forces. Throughout the game, various locations may gain influence making them prime locations to try an capture to strengthen your own position. To make things more dangerous, the Sol’s massive warships systematically bombard the map forcing the races to plan their moves and seek the cover of force shields at some locations lest they lose their forces.

Combat is performed using a combat dial allowing you to assign a unit leader, allocated forces at the battle location and use action cards. Beware your opponent possessing a traitor card belonging to your chosen leader causing him to betray you and abandon the battle. Alliances can form allowing you to share special abilities and victory condition but can just as easily break possibly leaving you in a worse position than you started.

Rex is an intense game that is not for everyone. If you are a fan of Dune then this game will most likely suit your tastes. On the otherhand, balance issues between the races and alliance combinations may frustrate some players. Some races are significantly harder to play than others due to rule changes from Dune to Rex such as being unable to write down notes or secretly making deals. If you see such things as merely temporary setbacks then Rex: The Fall of An Empire is a must play either at the Hub or purchased from 6s2Hit!

1560721_413069388827261_1416074504_nGames Hub Edinburgh


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